Archive for the ‘Featured’ Category
Hitman 2
Mistaking Hitman 2 Isn’t something that can be done easily. Just one look at that bald, well dressed man on the cover, armed with a pistol in each hand, and you can tell that this isn’t exactly lighthearted stuff.Hitman 2 was release simultaneously for the PC, Xbox, and Playtation 2 console, is the sequel to the PC game which was released about two years ago by Denmark-based developer IO interactive. The original Hitman Codename 47 had some undeniable impressive elements, but it also had a number of serious problems. Some gamers were able to overcome the control issues and hard levels of the game and appreciated it on the strength of its violent concept. At best, the game offers both intense action as well as nail biting suspense. Simply put, Hitman 2 fixes almost all of the problems of its predecessor and set itself up as an outstanding game.
The game begins with the enigmatic man known as 47 working as a gardener and not a hired gun. He’s given up his violent ways and is now serving as a groundkeeper in a Sicilian church. But when the church’s minister is kidnapped, 47 return to his former ways and don his black suit and unpack his arsenal of firearms. He makes contact with former employers for help with tracking down the priest, but he’ll need to do a few jobs before he is given any information about his friend’s whereabouts. The story unfolds with beautifully staged cinematic cut scenes rendered using the game’s 3D’s engine, with the story actually beginning with 47 going around the world to exotic locations like Japan, Russia, Malaysia, and India, where he will have to infiltrate heavily fortified locations.
There are over twenty missions, which you will play through one after the other. With the settings and details of each mission different, most of them still share some basic themes: get in. eliminate a key target, and get out. It is up to you how you meet your objectives, whether by stealth, guile, or brute force with most missions designed to have several variables, even intuitive solutions.
The big difference between Hitman2 and its predecessor is that a forceful approach is more viable in the sequel. In the normal – difficulty setting, it’s much easier and much faster to blast through most missions, because the enemy isn’t that good in a shootout, even though you can be overwhelm by their numbers. Nevertheless, the game encourages you to be stealthy, and you will have to be at the game’s two higher difficult settings. Inspite of how you might play, just the fact of you starting to shoot will blow your cover and this will lead to many thrilling, unscripted gunfights against many large groups of foes that look realistic and often act realistically too.
Concealment is of utmost importance to 47’s success. As in the original Hitman, in the sequel you can relieve any killed or unconscious male character of his clothing and drag prone bodies out of sight. Disguises is just as before, meaning one moment you’ll be wearing your original outfit and moments after selecting the change clothes command, you are suddenly wearing a new one as the old appears neatly folded on the ground. This part of Hitman seems out of sorts for a game that seems so believable, but the fact that you don’t have to spend hours looking for a victim who wears the same size of pants that 47 does certainly helps the gameplay. Unlike the original, in Hitman 2 there’s more to concealment than just putting on a disguise and then having free rein to walk among your enemies. When the pale skinned, 6 footer tries to blend in with the locals in India, you will have to stay away from most passerby if you want your disguise to work, and you will need to work casually.
Gears Of War 2
Yea the Rockworm is our friend. Even though he is very large and not so friendly. Sort of a centipede clad in stone, never going to be romance material, but looks like a prime target to shoot at and Gears Of War 2 has done just that. But for the amount of screen time he got, he actually serves an interesting purpose. His slow crawl and bulletproof hide mean he’s a perfect piece of movable cover, and his hunger for the glowing fruit that hangs from cavern ceilings means you can steer him around by shooting down chunks of bait. Before you know it you are using him as a shield to glide past gun placements of the enemy for easy headshots.
With all that you might suspect, rather than reinventing an experience already going nicely, Gears Of War 2 builds on the games first framework. The opening of the game is quite exhilarating with fifteen minutes spent in a Locust-infest hospital could have easily been slice out of the original title, but from that point on the Epic’s designers head for ground less beaten, switching pace, scrambling objectives, and mixing up the scenery. There are new vehicles, including the mutant offspring of an Advance Wars tank and a white-trash monster truck, a handful of weighty additions to the arsenal, and a few fresh enemies. There are even new moves – including a range of charmingly brutal finishers, the option to use downed Locusts as shields, and the frantic chainsaw duels.
Even though all of the additions offer lots of entertainment, it’s the precise staging, rather than the new additions of toys that defines the experience. The Rockworm may look like an Iron Maiden cover art, his willingness explore the slightly outlandish potential of creatures and environment. It reminds you, once again, that beneath the grunting dialogue, the Tabasco-strength attitude, and the David Icke narrative of mankind hassling nasty lizard types, Gears of War has more going on upstairs than it gets credit for.
This game is primarily built for co-op. Marcus and Dom now split up officially and unofficially at more regular intervals, and rather than a chance to explore different-yet-similar corridors, there’s a greater sense of co-dependency to these sections, with separate mini-missions that often dovetail cleverly. If you’re playing alone the game is entirely linear, but each confrontation has been tweaked to provide for a range of different tactics, allowing you to slowly get the best results from the varied cover, sadistic enemy placement, or the simple promise of experimenting with new weapons like the Mortar, which allows you to strike from afar but requires a fairly good eye for estimating distances, or the Mulcher, a worryingly enjoyable mini-gun that chews through almost anything with vivid efficiency but renders you almost immobile.
And even if that thing around the next bend isn’t necessarily something new, it’s probably going to be something clever, like a brutally creative configuration of old foes, or a taxing arrangement of cover. There’s always a twist, always a nice slice of spectacle, and while the corridors and trenches may seem familiar, you’re going to have to mix up your tactics this time to get by with any style.
There are often clues on how to proceed, as usually the sight of a sniper rifle means that it shooting time, and when the ammo starts to pop up all around you during a lull, you can tell there’s something big lurking around the next bend, rarely you would have to follow the game’s lead closely. As with Halo replaying an encounter with new tactics will always lead to a very surprising outcome.
Time Crisis 2
You and your partner rushed into a room filled with pistol wielding bad guys. Before anyone can blink, you’ve neutralized the enemy with a series of gunfire attacks. There after you existed through the window, then the balcony and down to the streets where you confronts a group of goons standing in front of a gas tanker. Before the can react, a quick burst of gunfire and Boom! Forget Confidential Mission and house of the Dead 2 because Time Crisis 2 is here, and it is one of the best gun games on the market.
Playing Time Crisis 2 is awesome, because you’ll be discharging more than empty bullet shells onto the floor as you go on your rampage through the action pack-filled scenarios. High-speed boat chases against ninja torpedo men, back up by helicopters and a boss with a chain gun for an arm, and did I mention fighting against tanks and commandos wielding rocket lanchers.
If you have a copy of G-Con 2 along with Time Crisis, {the old G-Con 45 can work with Time Crisis 2 but without third party guns}, you can get an I-link mode up and running for super cool multiplayer gameplay. Even though there is a split screen mode, the I-link is the best option. Anyhow you will take different routes throughout the game. Your team mate will frequently get into the line of fire and in one scenario your mate will have to bob and weave in front of you in a speed boat to the point you will be hard press not to hit him.
What’s interesting, if you got guns but not your pals, you can get all of Lara Croft in the double Gun mode instead, which gives double the firepower. With the all out fury of the arcade mode, there are a lot of play modes to go through like Shoot Away 2, Quick and the Cash not to mention Agent Trainer. There is no comparison though to the very addictive gameplay that is available in the Crisis Missions. You will have to clear rooms filled with lots of gun-wielding bad guys within two second time limits, with 15 hit combinations even though you only got nine bullets in your gun, showing off your shooting skill that would put any sniper to shame.
As well as the all-out fury of the Arcade mode, there are loads of other mini games and play modes to blast through, including Shoot Away 2 (a retro arcade clay pigeon shooting game) Agent Trainer and Quick & Crash (a sort of fairground shooting challenge). But without doubt the most addictive gameplay can be found in the Crisis Missions. You’ll be clearing rooms full of gun-toting baddies within two-second time limits, getting 15 hit combos even though you’ve only got nine bullets in your gun, and showing off the kind of sharp-shooting skills that would put Robocop to shame.




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